Who is Ganesha?-Smite review

Post by: Darrell Keller

Smite has created something extremely unique with this character. A Hindu god that doesn’t get any kills (assuming no-one is around). In my opinion, this is extremely weird because the game has always encouraged every character to get as many kills as possible, but now we’re faced with a God that basically does the opposite.

So how did Smite compensate to help this character that gets next to no kills every game? They made him freaking awesome. If Kuzenbo was an angry meat shield, Ganesha is an floating can of CC. Ganesha can’t get any kills, but what he can do is effectively disrupt the enemy team and shield his own team from tons of the damage the other team would put out as well as doing some pretty great damage himself. His kit doesn’t do too many favors for his damage, but, if we consider how long he can stay in lane, he has the potential to put out some major pain. So, before we go into how to go about doing that, let’s look at his abilities.

Passive: Good Fortune [Buff]: Whenever Ganesha gets a killing blow, the nearest allied God receives the credit and instead, Ganesha receives assist gold. In addition, he gains +20’ radius for assists, and the time is increased where he can gain an assist goes up by 5 seconds.

1: Turn of Fate [Line, Buff, Damage]: Ganesha unleashes a powerful curse that deals damage [90/150/210/270/330 (+55% of your magical power)] and goes through all enemies. For each enemy he hits [up to 5], allied units within 55’ receive bonus Damage [2% per stack, 3 second duration].

You’re gonna wanna upgrade this first. Look at all the utility!

2: Ohm [Cone, CC, Buff]: Ganesha assumes the Lotus Position while hovering in the air, and chants the sacred sound, Ohm. He is slowed, but can move in all directions. The cone in front of him is a silence, and the remainder of the area around him is a buff to allies, increasing Physical Protections [20/30/40/50/60].  As long as they are in the cone, they remain silenced.

Get this one second, it turns you into a buffed CC spraycan.

3: Remove Obstacles [Dash, CC]: Ganesha charges forward, and hooks the first enemy he comes into contact with using his goad. He drops a vicious combo, before ending it with an uppercut, knocking the enemy up into the air! While he’s dashing, he moves straight through all enemy deployables. You cannot hinder him!

4: Dharmic Pillars [Ground Target, CC, Debuff]: Ganesha summons the Four Great Pillars of Righteousness to imprison his foes. Enemies who pass through the barrier are slowed [20/25/30/35/40%] take Damage [95/135/175/215/255 (+40% of your magical power)] and receive Reduced Protections [15/25/35/45/55] for 3 seconds.

Combo this with your 3.



Watchers gift. Get this early game for the measly price of 800 to become a beast. This starter item was practically made for Ganesha, and brings his early game to a whole new level.

Mystical mail. This item, when paired with your spray can ability, will make you a can of pain. You can now run into the enemy spray them down and watch them struggle to get away without their abilities. It’s great, and it might even up your damage about 30% (from personal testing)

Final thoughts

This god was really fun, I stopped focusing on my kill feed and got to hone my other basic smite skills, like teamwork and synergy. I felt like I was doing a great job even when I just picked him up, so, at least to me, he was very intuitive and easy to play. I would recommend this God to any new player to the game, just so they get good teamwork habits. 10/10 very balanced god


Smite-Who is Kuzenbo?

Post by: Darrell Keller

Kuzenbo is the first japanese guardian god to hit the smite roster, and I must say, he has quite the impact. At launch Kuzenbo received mixed reviews, some people said he was garbage tier, while others said he was really good. Not broken, but really good.

Naturally, after hearing another guardian got released, I had to see what the hype was about. After playing with his kit for about 2 hours, I came to the conclusion that he was a great guardian. Not in the typical heavy CC type of way, but because he plays how a guardian should play, as a giant angry meat shield.


Kuzenbo has a few tools at his disposal that help him achieve that aesthetic, like his passive, which literally just makes him take less damage the more he gets hit (up to 10%) and a spiky shield ability that lets damage bounce right off him and onto his attackers while removing some of the cooldown time on his primary damage, which is a little kappa named nene kappa. Kuzenbo throws this sucker at anyone or any wall, as nene kappa can bounce off walls and once nene stops spinning he pops out and attacks. This move is so awesome because it gives him RANGE, something that other guardians don’t have. Not only can nene bounce off walls to hit people, it can also chase people after it hits an enemy, meaning I can apply a gem of isolation to Kuzenbo to get those sick slows for an easy chase. Kuzenbo has cc as well but it isn’t that good. There is no stun, or root, but he can push enemies away and into walls making it useful to disrupt enemy team fights or chase bad guys. However, because he charges forward into the enemy for the push Kuzenbo risks himself every-single-time he wants to cc someone. His ult adds additional cc, but its honestly just sobek’s push but for a longer duration. It’s underwhelming, but it helps Kuzenbo secure kills and nudge enemies into bad positions. Overall, I would have to agree with what most people are saying, he’s really good, but not quite OP.